enslaved odyssey to the west characters

The gameplay centers around Monkey, your player character and the hero of the story. Living up to his name, Monkey has the ability to climb large structures and. Do the playable characters have a leveling system where you can enhance your abilities? If so, how does that work? Definitely. As you play. Enslaved: Odyssey To The West director Tameem Antoniades recently said he Combat is visually complex, but simple—the lead character.

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Про что был Enslaved: Odyssey to the West

The Let's Play Archive

Part 1: A brief history of the original Journey to the West and the Monkey King.

Let's talk Journey to the West. Firstly, it is one of the Four Great Classical Novels in Chinese literature, and was originally written in the 16th century. The novel describes a quest by the monk Xuanzang, who was very spiritual from a young age. Due to social and political unrest, he traveled across China in search of Buddhist texts. The texts that he found showed him that the Buddhist religion had been changed and muddled in its journey to China, and his seventeen year journey to find the source of Buddhism from China to India became a popular autobiography. Journey to the Westis a fictionalized account, turning China into a fascinating, fantastical realm.

Our main character, called "Monkey" which is actually a reference to the original story's common translated name in the West, is based off of Sun Wukong, one of the most popular and iconic characters of Chinese literature.

Sun Wukong waged war against Heaven, as the Monkey King, and ended up losing to Buddha. Buddha, in turn, entombed him in a rock for five hundred years (a subtle reference here is Monkey being trapped and turned into a slave). It would take Xuanzang stumbling upon his rock for Sun Wukong to be freed.

But that freedom comes at a cost. Sun Wukong is tricked by Guan Yin, a bodhissatva, into putting on a magical headband/circlet that can never be removed once put on. This circlet can, through a Buddhist incantation, tighten and cause Sun Wukong incredible pain, and this mantra is taught to Xuanzang. Under Xuanzang's supervision, Sun Wukong accompanies him westward.

Sun Wukong possesses an extraordinary amount of abilities, many of which are above and beyond even the most powerful superheroes in, say, American comics. I'm talking Super Saiyan Level Infinity powers (which is funny, since Goku and the Dragonball series are based off of the same novel). He has a cloud, which is what Monkey refers to here, only it is a literal cloud that Sun Wukong flies upon to travel places. Along with the cloud, the ever-changing staff is another of Sun Wukong's famous items. In the novel, the staff is about 18,000 lbs. It can be manipulated in size and length to any conceivable form Sun Wukong wants it to be in. He can also travel about 33,500 miles in a single somersault.

Sun Wukong also has 72 transformations he can perform, although he can't transform into other people because he can't get rid of his own tail (signified, in-game, by the scarf). He knows a variety of spells, some that could even imprison gods, and can even clone himself -- each of his hairs have magical properties.

That's about all I can go into right now. Enslaved doesn't have all that many actual references to enslaved odyssey to the west characters novel, so I won't go into a lot of detail, since it would be a bit unnecessary to just spill the whole novel right now.

However, if you want to read Journey to the West in English(and you should), pick up The Journey to the West, by Anthony Yu.

Part #2 Return to LP Index

Источник: https://lparchive.org/Enslaved-Odyssey-to-the-West/Writeup%201/

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Источник: https://www.pngwing.com/en/search?q=enslaved+Odyssey+To+The+West

The Analytical Couch Potato

Two warnings and a rant:

Warning 1:
This is going to sound like I hated Enslaved: Odyssey to the West. On the contrary, if I didn’t love the game so much – the characters, the world, the premise – I wouldn’t bother picking apart its failed plot structure and misused set pieces.
Warning 2:
Spoilers, in vast quantities, lie ahead.

Although a weak plot isn’t the end of the world in a video game, when it is allowed to dictate the actions of characters (rather than character driving the plot) it can be devastating. While the gaming world is by no means the only cultural medium to fall victim to Tail Wagging the Dog Syndrome, it happens most frequently and noticeably in games, since the conventions of the game have to be supported and perpetuated by the plot. When the plot isn’t well developed enough to manage this on its own, the characters get roped into propping up the set pieces and plot twists and themselves become twisted out of shape.

Enslaved: Odyssey to the West is a clear example of this. The game is based extremely loosely on Journey to the West, an ancient Chinese tale. Like most narrative creatures, Enslaved exists in three acts, with each act building on what the previous act created, while expanding logically into new territory, or not, as the case may be.

Enslaved takes place roughly 150 years into the future of a post-apocalyptic world. Machines populate the earth, and surviving humans have to scramble to stay out of their way. Add to this the threat of being enslaved by other surviving humans, and you have a clear picture of the world you’ll be in for the next sum of hours.

In breakfast restaurants in kill devil hills nc world, you play Monkey, a lone and self-sufficient wanderer. The game begins with him waking up in a slave enslaved odyssey to the west characters, on a flying slave transport ship. Monkey is inadvertently freed by Trip, a NPC who is tech savvy and hell-bent on escaping the ship. After fighting his way through the slave ship, Monkey survives the crash-landing with Trip in an over-grown New York City, then blacks out.

All is well so far: story and character develop in efficient harmony here, establishing Monkey as a rough and physical guy, who can hold his own against the fighting machines. You now know who you are in this world, and how you will deal with its obstacles.

Does this look like the bicep of a man who uses words to solve conflict?
While unconscious, Trip fits Monkey with a slave headband out of fear and desperation. Upon awaking, Monkey is furious, but Trip explains that if her heart stops beating for any reason, so will his. She strikes a deal with Monkey: help her reach her home, and she will free him. Monkey has no real choice in the matter, and the game proper begins.

The next portion of the story does an excellent job of building these two characters, keeping them true to themselves, and having a relationship begin to grow between them. Monkey is physical and animalistic, but with enough heart to have his softer moments make sense. Trip is cheerful and optimistic, but with enough of an edge to keep her from being useless in the face of danger. The duo form a great and believable team, with many genuine moments of humor and connection.

However, the two soon reach Trip’s community, which has been destroyed by slavers. Logically, Trip should free Monkey. After all, she made a promise, she wasn’t happy about enslaving him, and besides, there’s a budding friendship there. Logically, Monkey, having finally made a connection with someone after years of loneliness, would choose to help Trip exact revenge. All of this would be true to their character.

But the title says it all.
And so, character bows to story, and Trip turns to Monkey and, stone cold, informs him that she will not be removing the headband or her control over him until he helps her exact revenge for what was done to her people. This is so far out of character for Trip that I’m having difficulty constructing an articulate enough hyperbole for it.

Even worse, Monkey doesn’t question Trip about this sudden backstabbery. Anger or surprise would be logical responses – but we get nothing.
Much later, in a sloppy attempt to reconnect with Trip’s earlier character, the developers have her apologize for breaking her promise, then free Monkey… only to have him demand that she turn the headband back on.

Pain helps me focus.
And then there’s the end of the game, where Monkey and Trip (with help from their friend, Pigsy) track down the slavers to their base of operations, Pyramid. After Pigsy dies, Monkey and Trip enter Pyramid and discover that the slavers who have been killing and enslaving the general, have in fact been hooking all their surviving captives up into a Virtual to save them from the harsh reality they live in – a reality made harsher by the slavers capturing and killing everyone.
After Pyramid explains all this, it decides to prove how good and pure its cause is, by giving Monkey a vision of bygone times. This is where Ninja Theory passes up its last chance to justify Monkey’s decision to remain enslaved to Trip. Instead of using the command function to pull Monkey free of the artificial reality, Trip literally pulls the plug on the program.

Not only does this rob us of a potentially profound Boss encounter, but it removes the player from the victory.

…dammit, Trip.

It’s clear to me that the game developers did not want Monkey to achieve freedom too early in a game called “Enslaved” anymore than they wanted him to lose his slave headband, which is the basis for the entire game interface. Instead of structuring the story in such a way as to accommodate all these issues (for instance, allowing Monkey to regain his freedom but retain the extremely useful headband), character consistency is sacrificed again and again for plot advancement. As a result, story structure becomes ever more cluttered by these out-of-character decisions – decisions that seem forced, as if the developers couldn’t think of an elegant way to redirect the story and instead settled for jerking the characters violently from side to side to effect the necessary changes.

And so, here we have a clear example of what happens when plot commands character. Not only does it collapse in on itself, changing shape until it ends up as something completely different from when it started, but it drags strong characters down with it, enslaved odyssey to the west characters them under its dead weight.

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This entry was posted in stuff melissa wrote, video games. Bookmark the permalink. Источник: https://theanalyticalcouchpotato.wordpress.com/2011/01/13/enslaved-perverting-character-for-the-sake-of-story/

Quick Look: Enslaved: Odyssey to the West

Enslaved: Odyssey to the West is one of the few original properties that were released during the extremely busy holiday season, promising to deliver a mix of Prince of Persia acrobatic gameplay, God of War combat and Uncharted visuals.

Did it succeed? Let's have a quick look.

The beginning of the game starts off on some sort of aerial cargo ship, which is transporting the game's two protagonists, an outlaw named Monkey and a young girl called Trip.

Monkey escapes from his containment cell, and, as the whole ship is breaking apart, must get to the escape pods.

While the start of the game looks a bit generic, when the two protagonists reach ground, you're really struck by the beauty of the game.

Enslaved takes place in a post apocalyptic world, but this isn't like the ones we've already seen in Gears of War or Fallout 3, as the remains of buildings have been taken over by plants, trees and flowers, providing a fresh mix of colors.

It it weren't for the Unreal Engine splash screen at the beginning of the game, you can't even tell that Enslaved uses that graphics technology, as you can barely find washed out colors of gray amidst lush green and red scenery or the deep blue sky.

The combat is pretty straightforward, with normal and strong attack buttons, which prompts Monkey to use his staff against robots that want to kill him and Trip.

The platforming is also pretty simple, with scalable objects being highlighted and the game only allows Monkey to jump if he has somewhere to get to, so no jumping into endless pits.

While this may sound like the game holds your hand, it still offers a fun challenge with complex level design and likeable characters, not to mention the intriguing story.

Basically, up until now, Enslaved: Odyssey to the West looks extremely good and offers a great mix of experiences together with interesting characters that are certain to keep a lot of people hooked on it.

Источник: https://news.softpedia.com/news/Quick-Look-Enslaved-Odyssey-to-the-West-160369.shtml

Creating a new character for a brand-new IP takes a lot of iteration. With Enslaved: Odyssey to the West, developer Ninja Theory went through reams of sketch paper trying to nail down its two main characters, Monkey and Trip. Ninja Theory’s very own creative art director, Alessandro Taini, shared a few of Trip’s early concept designs and walked us through the birth of its female lead.

“This is the first sketch of Trip that was created for the game’s initial trailer, even before the production had started on the game. The initial idea was to give her the look of royalty, so she looks Queen-like. This is similar to the Trip character in the original Journey to the West novel. We looked at making Trip pale in order to give her a gothic look, but ultimately decided to steer away from that direction.”

“I knew Trip was going to be a hacker and a mechanic, so I had Tank Girl in my mind, as well as Kai from Heavenly Sword – one of the best characters I think I have ever made. At this stage Trip still had a cat-shaped hat – like Kai – with a string at the back to give it some dynamism. On the shirt there is a face of a random character; it’s supposed to be like something you would see a teenager wearing. It is important when you create a character to give them personality through their costume. If you make a shirt with a specific logo or drawing on it, enslaved odyssey to the west characters can make the character more unique. With her legs I was experimenting with different colors, textures, and fabrics."

“I wanted to make her look feminine, so I gave her these hair ornaments. I was curious to try different hair colors to see what effect it would have on the character. We decided that the blue hair felt too science fiction and too punk, and finally settled on red.”

“The tattoos were really to give her more attitude. The same with the hair, because shorter hair gives a stronger, less feminine look. In the end, we decided that we wanted her to look more delicate and vulnerable.”

“In this concept, I really liked her attitude. I love how she is looking at you. However, the problem with this concept is that she looks a bit too aggressive. We wanted her to look more fragile, so I decided to modify her. I also wanted to make something iconic to go on her head, and decided on something that looked like horns. At first we tried a hat, but then I came up with the idea that it could be a flying pet with wings that create the horn shape.”

“This is very close to the final Trip. She looks more feminine and less aggressive. The fringe makes her look more delicate. I like her shape; she looks classically sexy rather than like a glamorous model.”

“This is the final Trip. We focused on her face and head to bring out the real details – especially her eyes. This 2D version is the true artistic vision of the character.  But when transferred to 3D, some alterations usually need to be made to make sure the character fits within the game and the environment.”

Источник: https://www.gameinformer.com/b/features/archive/2010/09/22/evolution-of-a-character-trip-from-enslaved.aspx

Is the game Enslaved Odyssey to the west good?

Is the game Enslaved Odyssey to the west good?

Enslaved: Odyssey to the West packs an amazing post-apocalyptic story and incredibly lush visuals, but its overly simple gameplay leaves much to be desired. … Expand Well this game is almost a really good game. Almost. First off, it is a pretty bad port from console to PC; shocking I know. The controls Well this game is almost a really good game.

Where to find the masks in Enslaved Odyssey to the west?

4. Enslaved: Odyssey to the West Collectibles There are two types of collectibles in this game, Masks and Tech Orbs. The following two lists will detail their locations to help you obtain them. Collect half of the Masks. Collect all Masks. Mask #1: You’ll find your first mask in chapter 3, courtesy of a cut scene. It is not missable.

Where to find Andy Serkis mask in enslaved?

Climb up the ladder once it’s been lowered, walk onto the beam and then climb up the wall. You’ll now be in front of a stone wall with a large hole in it. Simply turn around and you’ll see the mask on the platform. Mask #3: Hey, it’s Andy Serkis! This one is directly in your path and impossible to miss.

When did Enslaved Odyssey to the west come out?

To celebrate the PC release of Ninja Theory’s breezy adventure, our original review plus the verdict on its DLC expansion. Enslaved: Odyssey to the West was a modest success when it launched in 2010. Modest in sales, that is – the few that played Ninja Theory’s breezy adventure have often become passionate fans of it.

Where do you find masks in Enslaved Odyssey to the west?

Orbs can be found littered across levels, sometimes hidden out of sight, requiring extra exploration at times. Another type of collectible players can amass is masks, which are also scattered across different levels. During the game Tripitaka, or “Trip”, who must be escorted and protected as they travel, accompanies Monkey.

What does trip do in Enslaved Odyssey to the west?

Trip plays a part in the platforming sections of the gameplay, making some sections of platforming akin to puzzle -styled forms of gameplay. In other instances where Monkey can make jumps/climbs, Trip needs to be thrown to the other side or ride on his back.

Who are the main characters in Enslaved Odyssey to the west?

Mechs still follow their programming and seek enslaved odyssey to the west characters eradicate hostiles, now surviving humans. The game opens with the main character, Monkey ( Andy Serkis ), awakening in a containment cell aboard a slave ship. He escapes and accidentally causes the vessel to crash.

Источник: https://boardgamestips.com/card-games/is-the-game-enslaved-odyssey-to-the-west-good/

Enslaved: Odyssey to the West (Sony PlayStation 3, 2010)

Product Information

  • Set 150 years in the future amid the ruins of a post-apocalyptic world, "Enslaved: Odyssey to the West" for the PlayStation 3 (PS3) and Xbox 360 is known for its stunning backdrops, cinematic animation, and immersive story. This action-adventure platform game from developer Ninja Theory and publisher Namco Bandai Games draws on a range of big name talents, including writer Alex Garland, Andy Serkis, and Lindsey Shaw, and has been known for its unique gameplay since its release date in October 2010. Some of the cut scenes were actually co-directed by Andy Serkis, best known for his work in "Lord of the Rings" and "King Kong," and who stars in this game as the character Monkey. "Enslaved: Odyssey to the West" for the PS3 follows the perilous journey of Monkey and Trip through striking cityscape environments being reclaimed by vegetation. The story begins with the capture of Monkey, a jungle-dwelling warrior and lifelong fugitive from the robot Mechs. He is able to escape from the slave ship he is placed on with the help of computer hacker Trip, but not without getting knocked unconscious in the process. When he regains consciousness, he finds himself secured with a strange headband, put there by Trip to force his help in getting home. If he tries to escape, she tells him, or if she is injured in any way, Monkey himself will be killed – and so the pair set out on their ultimate journey of cooperation and teamwork, loosely based on the 16th century Chinese novel "Journey to the West." A visual feast, the stunning aesthetics of the game were inspired by the documentary "Life After People," in which buildings are covered with vines and once indomitable skyscrapers are crumbling back into the ground. "Enslaved: Odyssey to the West" offers plenty to explore, and thanks to the use of motion capture, also features life-like movements and facial expressions during cut scenes. Players control Monkey throughout the gameplay, using his staff and brute strength to take down enemy Mechs, while also working with Trip to perform sneak attacks, combos, and complete various puzzles. As "Enslaved: Odyssey to the West" for enslaved odyssey to the west characters PS3 progresses, Monkey develops his fighting abilities and arsenal, collecting Tech Orbs to upgrade attributes, such as health and weapon blasts. Monkey can also steal enemies’ weapons with a dynamic combat system that allows players to combine melee attacks, blocks, and takedowns. Trip has some tricks up her sleeve too, including an electromagnetic pulse and scouting dragonfly camera, but neither of the characters can make it on their own. The trick of "Enslaved: Odyssey to the West" is to balance the abilities of both Monkey and Trip, combining each of their skills to progress this epic journey and ultimately discover who is responsible for mankind’s enslavement. Also available for the Xbox 360 and PC platforms, enslaved odyssey to the west characters PlayStation 3 (PS3) version of "Enslaved: Odyssey to the West" from Ninja Theory is presented in a 3D-compatible HD 720p and 1080i format with immersive Dolby 5.1 surround sound. A range of premium downloadable content, including Pigsy’s Perfect 10, gives this game excellent replay value.

Product Identifiers

  • UPC


  • eBay Product ID (ePID)


Product Key Features

  • Platform

    Sony PlayStation 3

  • Release Year


  • Game Name

    Enslaved: Odyssey to the West

  • Genre

    Action/Adventure, Adventure, Action/Adventure

Additional Product Features

  • ESRB Descriptor

    Blood, Language, Suggestive Themes, Violence

  • ESRB Rating


  • Game Name Special Features

    Futuristic adventure through the ruins of a fallen civilization, reclaimed by nature Two antagonistic characters must work together to survive a perilous journey Use Monkey's physical strength and agility to defeat enemies and

  • Control Elements


  • Number of Players


  • Location


Источник: https://www.ebay.com/p/66179941
enslaved odyssey to the west characters

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